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・ Development of Carnatic music
・ Development of Chinese armoured forces (1927–45)
・ Development of Chinese Nationalist air force (1937–45)
・ Development of Darwin's theory
・ Development of Deus Ex
・ Development of dipeptidyl peptidase-4 inhibitors
・ Development of doctrine
・ Development of Doom
・ Development of Duke Nukem Forever
・ Development of electronics for GM auto racing
・ Development of Fez
・ Development of Final Fantasy XV
・ Development of Grand Theft Auto V
・ Development of Jehovah's Witnesses doctrine
・ Development of Karma in Buddhism
Development of L.A. Noire
・ Development of Mother 3
・ Development of Musical Theatre
・ Development of non-profit housing in the United States
・ Development of Personality
・ Development of Red Dead Redemption
・ Development of religion
・ Development of Skiing in Utah
・ Development of Sligo
・ Development of Spore
・ Development of the administrative divisions of Ukraine
・ Development of the Christian biblical canon
・ Development of the digestive system and the body cavities
・ Development of the ears
・ Development of the endocrine system


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Development of L.A. Noire : ウィキペディア英語版
Development of L.A. Noire
The development of ''L.A. Noire'' began in 2004 following the founding of its developer Team Bondi. Rockstar Games published ''L.A. Noire'' on 17 May 2011 for the PlayStation 3 and Xbox 360, and on 8 November 2011 for Microsoft Windows. Though Team Bondi oversaw development, the work was shared between the core team and multiple Rockstar studios around the world. ''L.A. Noire'' was delayed numerous times through its seven-year development, which included a change of publisher and platforms. The working hours and managerial style of the studio during development was met with public complaints from staff members. ''L.A. Noire'' was formally announced in 2005; it was heavily promoted through video trailers and press demonstrations.
The game is notable for being the first to use the newly-developed MotionScan technology developed by Depth Analysis. MotionScan uses 32 surrounding cameras to capture actors' facial expressions from every angle, resulting in a highly realistic recreation of a human face. The technology is central to the game's interrogation mechanic, as players are required to use the suspects' reactions to questioning to judge whether or not they are lying. The game uses full motion capture actors to record the voices and movements of the characters. Over twenty hours of voice work was recorded for the game.
''L.A. Noire''s open world is a recreation of 1947 Los Angeles. The development team conducted field research in Los Angeles throughout the game's development, and compiled multiple aerial photographs to gather traffic and building information. Various plot points and investigations in the game are based on real life events, such as the Black Dahlia case. Like other games published by Rockstar, ''L.A. Noire'' uses licensed music provided by an in-game radio. Over 30 licensed tracks continuously loop on one radio station. The game also features an original score composed by a group of musicians and inspired by 1940s films.
== Production ==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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